![]() Treasured Heirloom : another extra draw and also buffing your ally attack, but a dead draw if you don't have any ally to attach. At this stage usually you're opponent will try to rush you Used for slowly draining you're opponent health while you're controlling the board. Sorcerous Poison : you're opponent usually will not expecting this, it's preferred to use this card on mid late game. in pretty late game you could also recycle her and dealing 6 damage on opposing Heroes if you have Vozitian Order and the resource Combined with Garth ability she could take any ally with 7 HP or you could use it against heroes that uses weapon as their main key card. Viska, The Scarlet Blade : her hasted ability is pretty cool, can be used to retake the board on T6. T5 drop if you sure that you could lock the board using him Sometime the opposing player forget that he can't be targeted by 3 HP or less ally, so they click back and forth wondering why they can't target him. Not only that he could neutralize hasted enemy, he's also pretty hard to kill. Braxnorian Soldier : Lance greatest enemy I suppose, you could win easily against him by using this guy. Tainted Oracle : you're extra draw, sometime it's better to drop this guy on T4 than IGG because now a lot of player bring a good item destruction in their decks, and tricking them that in T4 Rogue don't always drop IGG I rarely use her to recycle weapon, in most occasion you don't need extra weapon in late game anyway Lily Rosecult : sometime she's a lifesaver by taking back your IGG / Anklebreaker that was destroyed by your opponent, but that's it. Usually if I don't need to recycle PoTL, I could use this guy to buff other ally continuously, 3/5 PoTL or 3/8 Braxnorian is pretty annoying. Worst T3 drop or any other turn if you don't have any allies on board to buff. Midnight Sentinel : this guy is a cookie cutter but he could buff his friend with +2 health and ambush which is nice. It gets much more fun if you can pull Vozitian Order in mid late game by Recycling PoTL on and on and eventually locking your enemy shadow energy. Priest of the Light : you're (almost) key card to win the game on early turn, very troublesome ally for opposing Heroes that relies shadow energy to retake the board control. Aldon the Brave : do I need to say more ? this guy is always good since COTC, but usually not a good first T3 drop if you don't have any ally accompanying him Mid late game used for buffing durability on Anklebreaker. Usually comboed with Midnight sentinel ability to get 2/5 ally or Aldon/Heirloom to kill Karash/any 3 HP ally without using Garth ability. Skilled Ironmonger : backup guy if you don't have Nightshade on T2. Combined with Garth ability you could aim to control the board early, killing any 5 HP allies in T3 If you don't have Midnight Sentinel, you could comboed with Treasured Heirloom or Aldon. Nightshade : this guy is a beast if comboed with Midnight Sentinel, preferred drop in T2 in most occasion. I'll explain the playstyle by individually explaining each of card uses, it's pretty easy to understand it anyway been playing around in the 280ish using this decks perhaps you guys have ideas to improving it, so here goes Garth is pretty strong, but he's not very popular. There aren't many Garth Decks posted here, so I'm posting mine. ![]()
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